Archives de la catégorie: Discussion

Serious Games Design: From Content to Concept

We have all experienced that magic moment where we are completely immersed in an activity that makes us feel focused and invigorated by an activity. Often referred to as “being in the zone” by athletes, this positive emotional state is … Continue reading

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The Learner Labyrinth: Serious games to promote Multiple Paths to the Learning Goal

We have spent so much time nurturing the notion of one correct answer (convergent thinking) that we have lost sight of the bigger picture. Sometimes there isn’t one right answer, and divergent thinking is required to come up with many … Continue reading

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The Neurobiological Foundation of Fun in Learning

Imagine if your employer encouraged you to share a laugh with your colleagues at the water cooler, or to use monkey bars to get to your next brainstorming meeting, or to present the results of your SWOT analysis through a … Continue reading

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2011 Corporate Training Resolutions: Avoiding Common Training Mistakes

After the frantic runs through the mall, the overabundance of food, and hectic schedules of the holidays, at last we find time to sit back, reflect, and prepare for the coming year… which means it’s time for New Year’s resolutions! … Continue reading

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Serious Games: Myths and Misconceptions

The flat-world theory, which today seems ridiculous, was a long held belief for thousands of years. Others persist and continue today despite having been thoroughly discredited. Take the following example: we continue to refer to the Napoleon complex in reference … Continue reading

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Digital Natives versus Digital Immigrants: Bridging the Gap

I remember spending my Saturday mornings glued in front of the TV watching the morning line-up of cartoons like the Flintstones and the Jetsons. Looking back, it was fascinating how both shows explored the lives of 2 nuclear families, both … Continue reading

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Using the Marketing Mix Model (4Ps) to Evaluate the Need for Immersive Training

As the famous MasterCard commercial goes: There are some things money can’t buy… and experience is one of them! Consider this: Do you think a sales rep can deliver their message and close the sale by reading a text book? … Continue reading

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From the Real-World to the Virtual World: Why Experience Matters

Thanks to the wisdom imparted by ancient Greek philosophers, we have pondered on reasons for existence, researched the intricacies of our bodies, and debated all matters of love and war. Through the lyceum, the likes of Socrates and Aristotle dedicated … Continue reading

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Beyond Entertainment: The Serious Business of Games

3 billion hours per week are spent playing games!!! What if we increased that to 21 billion hours, could we save the world by the next decade? That is what Jane McGonical argues in her TED Talk. Consider this: If … Continue reading

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E-Learning Effectiveness: The Importance of Pedagogy in a Field of Dreams

A recurring mistake in online learning is the “build it and they will come” approach, trying to generate a need rather than responding to an existing one. While it may have worked in the Hollywood movie Field of Dreams, it … Continue reading

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Creating effective e-learning programs: a hint of game, a dash of immersion, and a whole lot of pedagogy

The e-learning promise for corporate training has been compared to the dot-com bubble: over-promised and under-delivered. As Clark Aldrich stated in his book Simulations and the Future of Learning, we are living in the fast food culture of e-learning: the … Continue reading

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Qu’est-ce qui affecte les coûts de la e-formation?

Le eLearning, ça peut être dispendieux! Que faut-il prendre en considération pour en définir l’ampleur de façon appropriée… Continue reading

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