Tag Archives: serious gaming

Serious Games Design: From Content to Concept

We have all experienced that magic moment where we are completely immersed in an activity that makes us feel focused and invigorated by an activity. Often referred to as “being in the zone” by athletes, this positive emotional state is … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , , , , | 1 Commentaire

The Learner Labyrinth: Serious games to promote Multiple Paths to the Learning Goal

We have spent so much time nurturing the notion of one correct answer (convergent thinking) that we have lost sight of the bigger picture. Sometimes there isn’t one right answer, and divergent thinking is required to come up with many … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , , , , | 2 Commentaires

The Neurobiological Foundation of Fun in Learning

Imagine if your employer encouraged you to share a laugh with your colleagues at the water cooler, or to use monkey bars to get to your next brainstorming meeting, or to present the results of your SWOT analysis through a … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , | Comments Off on The Neurobiological Foundation of Fun in Learning

Serious Games: Myths and Misconceptions

The flat-world theory, which today seems ridiculous, was a long held belief for thousands of years. Others persist and continue today despite having been thoroughly discredited. Take the following example: we continue to refer to the Napoleon complex in reference … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , , , | 2 Commentaires

Digital Natives versus Digital Immigrants: Bridging the Gap

I remember spending my Saturday mornings glued in front of the TV watching the morning line-up of cartoons like the Flintstones and the Jetsons. Looking back, it was fascinating how both shows explored the lives of 2 nuclear families, both … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , , , | Comments Off on Digital Natives versus Digital Immigrants: Bridging the Gap

Beyond Entertainment: The Serious Business of Games

3 billion hours per week are spent playing games!!! What if we increased that to 21 billion hours, could we save the world by the next decade? That is what Jane McGonical argues in her TED Talk. Consider this: If … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , , | Comments Off on Beyond Entertainment: The Serious Business of Games

E-Learning Effectiveness: The Importance of Pedagogy in a Field of Dreams

A recurring mistake in online learning is the “build it and they will come” approach, trying to generate a need rather than responding to an existing one. While it may have worked in the Hollywood movie Field of Dreams, it … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , , , , | Comments Off on E-Learning Effectiveness: The Importance of Pedagogy in a Field of Dreams

Creating effective e-learning programs: a hint of game, a dash of immersion, and a whole lot of pedagogy

The e-learning promise for corporate training has been compared to the dot-com bubble: over-promised and under-delivered. As Clark Aldrich stated in his book Simulations and the Future of Learning, we are living in the fast food culture of e-learning: the … Continue reading

Posté dans Discussion, Opinion | Taggué , , , , , , | 1 Commentaire